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That pretty much means everyone, especially since Sun and Moon’s battle system is so good. This is great news for the competitive player, but it’s also good to keep track of for anyone who spends a lot of time in battle. Tapping either Pokémon shows its current stats, including whether they’re paralyzed, how their attack, defense and other skills are affected, and detailing their species-based abilities. Now, a sprite of each Pokémon appears on the battle menu throughout the fight. In earlier games, there was no way to account for stat changes, like how many times your Pokémon or a foe’s attack stat had been upgraded. That means that they’re likely to have attacks that deal damage, but they’ll also be hitting enemies with status effects too. Status effects are now visibleĪ well-rounded Pokémon has both offensive and defensive moves. This saves you a trip to the Pokémon Center if you want to swap out your new monster for an old one.
#Pokemon moon secrets moves Pc
Previously, Pokémon were sent to the PC box for storage by default, unless there was an open space in your party. It’s a great way to find a ball without rummaging through your inventory during those stressful wild Pokémon encounters.Īfter you catch a Pokémon, several options appear - and one of them is to add it to your party immediately. In battle, there’s now a shortcut on the touchscreen’s menu that lets you grab a Poké Ball of your choosing by just tapping the Y button. These are really small changes, technically, but we totally dig them. Nintendo/The Pokémon Company/Game Freak Other tiny shortcuts in battles It’s a really solid improvement, all things considered. Maybe this diminishes the challenge a little bit for some folks, but only in the sense that it cuts down on the amount of time needed for translating a required and basic part of the game. That means trainers probably won’t accidentally use an attack that has no effect on an opponent, unless they’re feeling really masochistic.
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When facing an opponent in the wild or in a higher stakes fight, the effectiveness of a Pokémon’s attack appears by the move’s name. This little feature appears alongside a Pokémon’s moves in the battle menu automatically.
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That information is now readily accessible at all times, eliminating the need to memorize or dig up guides to keep track of all the different type match-ups. No matter how you approach the game, though, you’ll need to know which types work well against which. There’s a way to play Pokémon casually, and there’s a way to play competitively. Getting lost was never a huge deal in the old games, but Sun and Moon are linear enough that this is a change that matters. Sped through the text and have no idea where you’re supposed to head next? Tap its face and it will give you a helpful reminder. The Rotom’s tiny face serves as a marker to keep track of your position at all times.
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It lives on your bottom screen at all times, displaying a live map of the area. The best addition included with the "Rotom-dex" exists because it’s a sentient being. A talking Rotom, the tiny top-like electric-type, inhabits your pocket Pokémon computer. Also, it’s an actual Pokémon this time around. The changes are seemingly minor when it comes to functionality: It still catalogues every Pokémon you’ve ever seen, this time in a much prettier fashion than ever before. The Pokédex has been overhauled for Sun and Moon, as it always is for each new generation.
#Pokemon moon secrets moves series
There’s no bike needed here, just a series of Pokémon that follow you always, ready to pitch in at a moment’s notice. They also function as a decent extra way to travel around for kicks - in fact, trainers will often ride their galloping Mudsdale around Alola instead of biking, which is yet another change from older games. Players receive a special Pokémon equipped with one special move, whether it be Surf or Rock Smash, that they can call at will to help them clear their path. With the Hidden Machines that served no purpose but to solve a puzzle or two, players often assigned them to a terrible Pokémon they wouldn’t otherwise use, which meant their party had a necessary weak link. Some of these attacks, called Hidden Machines, were worthwhile, but since none of them could be removed without a visit to the Move Deleter’s house, they often were more trouble than they were worth. In order to fly or surf somewhere, or clear a path blocked off by heavy boulders, players always had to waste one of a Pokémon’s move slots with the corresponding attack. Poké Ride cuts down on the amount of useless Pokémon and moves trainers have to carry on their person at any given time, and that’s a wonderful thing. Right off the bat: This is the single best addition to the series.
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